Death by Degrees
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Death by Degrees has been designed as an odd hybrid of Resident Evil style game structure (think fixed camera angles, plus lots of hallways and item/key puzzles) interspersed with all-analog fighting à la Rise to Honor. I think this basic foundation is where the developers went wrong. The survival horror genre was conceived to build tension.

All the running around you do in Resident Evil titles is actually helps to create a mood of foreboding. Here, there’s none of that. For this reason, all the wandering seems like filler. This tedium is not helped by the inexcusably long loading times. In addition, the fixed camera scheme isn’t well-suited to all-out brawling either, as sometimes you’ll be pushed into an area of a room where you can’t see your opponent.

An action/brawling game starring Nina of the Tekken series. The story centers on an organization called the Camietta. A member of this group recently completed work on a super weapon called the Salakia and is intent on selling it to terrorists. It is learned that the upper ranks of the Camietta group will be appearing on a luxury cruiser in order to witness a fighting tournament. In Death by Degrees, Nina and two other CIA agents board the ship in order to get to the bottom of things.

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